Unity gameobject not destroying
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I'm building some somtware that displays a text every time you load a certain screen. I'm trying to delete all previous text so that I can load new text every time I load the view. But for some reason I can't seem to destroy the gameobjects holding the text, and ends up duplicating the text I already had. private void SetPages(List<string> strings) { Clear(); foreach (string page in strings) AddPage(page); } private void AddPage(string text) { Text page = instantiator.InstantiatePrefabForComponent<Text>(textPrefab); page.GetComponent<Text>().text = text; page.transform.SetParent(root, false); texts.Add(page); } private void Clear() { if(texts != null) { foreach (Text text in texts) { oldTexts.A...