Cocos2d-x run action - clicked button












1















enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");



const int numberSprite = 6;

auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);

Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);

animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));

Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));


auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);









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  • Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

    – Andreas
    Nov 28 '18 at 6:24











  • Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

    – Roland Weber
    Nov 28 '18 at 6:46











  • what's the problem ??

    – Aryan
    Feb 7 at 12:12
















1















enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");



const int numberSprite = 6;

auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);

Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);

animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));

Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));


auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);









share|improve this question

























  • Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

    – Andreas
    Nov 28 '18 at 6:24











  • Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

    – Roland Weber
    Nov 28 '18 at 6:46











  • what's the problem ??

    – Aryan
    Feb 7 at 12:12














1












1








1


1






enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");



const int numberSprite = 6;

auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);

Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);

animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));

Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));


auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);









share|improve this question
















enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");



const int numberSprite = 6;

auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);

Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);

animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));

Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));


auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);






cocos2d-x






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edited Nov 28 '18 at 8:05







Review game

















asked Nov 28 '18 at 6:16









Review gameReview game

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  • Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

    – Andreas
    Nov 28 '18 at 6:24











  • Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

    – Roland Weber
    Nov 28 '18 at 6:46











  • what's the problem ??

    – Aryan
    Feb 7 at 12:12



















  • Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

    – Andreas
    Nov 28 '18 at 6:24











  • Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

    – Roland Weber
    Nov 28 '18 at 6:46











  • what's the problem ??

    – Aryan
    Feb 7 at 12:12

















Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

– Andreas
Nov 28 '18 at 6:24





Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)

– Andreas
Nov 28 '18 at 6:24













Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

– Roland Weber
Nov 28 '18 at 6:46





Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.

– Roland Weber
Nov 28 '18 at 6:46













what's the problem ??

– Aryan
Feb 7 at 12:12





what's the problem ??

– Aryan
Feb 7 at 12:12












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