Cocos2d-x run action - clicked button
enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");
const int numberSprite = 6;
auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);
Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));
Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));
auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);
cocos2d-x
add a comment |
enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");
const int numberSprite = 6;
auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);
Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));
Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));
auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);
cocos2d-x
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
what's the problem ??
– Aryan
Feb 7 at 12:12
add a comment |
enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");
const int numberSprite = 6;
auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);
Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));
Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));
auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);
cocos2d-x
enter image description here
When I click on the button it will perform the action
help me. it did not work
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("run.plist", "run.png");
const int numberSprite = 6;
auto gameSprite = Sprite::createWithSpriteFrameName("run1.png");
gameSprite->setPosition(100,200);
gameSprite->setScale(2);
this->addChild(gameSprite);
Vector<SpriteFrame*> animFrames;
animFrames.reserve(numberSprite);
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run1.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run2.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run3.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run4.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run5.png"));
animFrames.pushBack(SpriteFrameCache::getInstance()->getSpriteFrameByName("run6.png"));
Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.1f);
Animate* animate = Animate::create(animation);
gameSprite->runAction(RepeatForever::create(animate));
auto button = Button::create("play.png");
button->setTitleText("");
button->setScale(0.5);
button->setPosition(visibleSize / 2);
button->addTouchEventListener([&gameSprite](Ref* sender, Widget::TouchEventType type) {
switch (type)
{
case ui::Widget::TouchEventType::BEGAN:
auto moveBy3 = MoveBy::create(30, Vec2(2000, 0));
gameSprite->runAction(moveBy3);
case ui::Widget::TouchEventType::ENDED:
break;
default:
break;
}
});
this->addChild(button, 10);
cocos2d-x
cocos2d-x
edited Nov 28 '18 at 8:05
Review game
asked Nov 28 '18 at 6:16
Review gameReview game
112
112
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
what's the problem ??
– Aryan
Feb 7 at 12:12
add a comment |
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
what's the problem ??
– Aryan
Feb 7 at 12:12
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
what's the problem ??
– Aryan
Feb 7 at 12:12
what's the problem ??
– Aryan
Feb 7 at 12:12
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53513236%2fcocos2d-x-run-action-clicked-button%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53513236%2fcocos2d-x-run-action-clicked-button%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Please type-in the code in the question instead of posting screenshot (Why not upload images of code on SO when asking a question?)
– Andreas
Nov 28 '18 at 6:24
Please write a complete question that can be understood (and found in searches) without looking at a picture. While you're at it, you might also enter an image description to give that link a meaningful text.
– Roland Weber
Nov 28 '18 at 6:46
what's the problem ??
– Aryan
Feb 7 at 12:12